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carpeDM: music improvisation software
carpeDM is pir8-x's technomancy
performance software.
how does it work?
It's like having three synchronized virtual turntables. The performer
can choose to play all three turntables simultaneously, or play
any combination of the three. ( For instance, the audience hears
decks one and three while the technomancer
changes the platter on deck two. )
Of course, we're not talking about actual turntables here... we're
talking about three full-featured synchronized audio-MIDI sequencers.
( Audio-MIDI sequencers are what your favorite producers use to
create your favorite studio tracks. ) So, the technomancer
can actually be remixing platter two while the audience hears
decks one and three.
All of this runs comfortably on a PII 266 celeron laptop, including
real-time performance effects ( i.e. resonant filters on individual
parts ), streaming CD quality digital audio tracks, and wavetable
synthesis ( i.e. a sampler ). No special external hardware is required;
however, MIDI in/out and joystick input ( for real-time control
) are supported.
technical stuff
The application engine is written in C++. It uses Microsoft's DirectX
8 DirectAudio API for MIDI event playback and synchronization, digital
audio streaming, DLS L2 wavetable synthesis, controller I/O, and
real-time effects.
The performance interface is written in Visual Basic to allow for
rapid prototyping. ( CarpeDM is constantly evolving. Every show
teaches PIr8_x something new. ) The C++
engine is encapsulated in a .dll which is accessed by the VB shell.
Content ( MIDI sequences, streaming audio, and wavetable synthesis
instruments ) is assembled in DirectMusic Producer. DMP is the audio
content development environment that Microsoft provides for the
DirectX DirectAudio API.
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