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interactive audio technology articles

The following are links to articles by Silvershard's own Andrew Clark.

>> Adaptive Music
   This is a "how-to" guide to composing interactive music for video games. Except... it doesn't talk much about music. ( At least, not directly. ) Instead, it describes analagous challenges and approaches in... interactive _poetry_?!?
   first published May 15, 2001 on Gamasutra.com

>> Designing Interactive Audio Content To-Picture
   Ever wonder why video game audio doesn't sound as good as movie audio? Andrew explores the unique challenge of audio design for interactive environments... and proposes a new approach for the game audio design studio. ( BTW, this one is very game industry oriented. You'll probably be bored stiff unless you're a video game industry professional. )
   first published december 20, 1999

 

 

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