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silvershard.technology
technology-enabled improvised dance music performance
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carpeDM
articles glossary |
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interactive audio technology articles
The following are links to articles by Silvershard's own Andrew
Clark.
>> Adaptive Music
This is a "how-to" guide to composing
interactive music for video games. Except... it doesn't talk much
about music. ( At least, not directly. ) Instead, it describes analagous
challenges and approaches in... interactive _poetry_?!?
first published May 15, 2001 on Gamasutra.com
>>
Designing Interactive Audio Content To-Picture
Ever wonder why video game audio doesn't sound
as good as movie audio? Andrew explores the unique challenge of
audio design for interactive environments... and proposes a new
approach for the game audio design studio. ( BTW, this one is very
game industry oriented. You'll probably be bored stiff unless you're
a video game industry professional. )
first published december 20, 1999
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